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I seem to have run into an issue with my animation that I simply can't wrap my head around. My fairly simple run animation looks fine while it plays in the original blender file, but as soon as I export it as fbx and load it back into Blender (or Unity) it appears completely broken.

I suppose it might be something IK realted considering it's the legs that are going berserk, altho I feel like I've double checked every possible option as well as scaling/roll etc., but maybe I'm missing something. -What am I doing wrong?

Blender file:

Obviously broken animation after export

Obviously broken animation after export

Original animation as it plays in the blender file

Original animation as it plays in the blender file

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