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I notice whenever I make a model and rig it that whenever I try to rotate the head. Which is the very first bone I make, it rotates the whole model instead of just the head. I went through all the weight paint and made sure it was only the head painted but this did not fix it. Does anyone have an idea of what it is?

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  • $\begingroup$ You could be parenting your bones backwards by mistake. The head should be the last child in the parenting order. This is why most tutorials you see online start making their bones pelvis-first, they generate parent-child automatically. $\endgroup$ – hatinacat2000 Jun 28 at 18:59
  • $\begingroup$ I do notice that the parent dotted line goes from the head to the center of nothing. Could this be indicating that $\endgroup$ – Alexander Jun 28 at 23:46
  • $\begingroup$ I also noticed that I rigged it in a way that all of the joints are connected on their ends. Whereas some of the rigs I am looking at they have the leg and arm joints not connected to the pelvis/head. $\endgroup$ – Alexander Jun 28 at 23:49
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Could use more info. And if you can, can you share the .blend file? Or just delete the armature and copy this guy: https://www.youtube.com/watch?v=cGvalWG8HBU

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