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I seem to have the same issue as Automatic Weights Different on one side than the other which doesn't seem to have a solution.

I've tried removing and reapplying the automatic weights on both sides and consistently the Right (mirrored) side doesn't add the weights properly while the Left (original) side does.

here's a gif showing the hind legs of the model on both sides hind legs gif

Is there a solution to this bug yet? (assuming that it is a bug of some sort) I'm using 2.79, I think it has something to do with the mirroring process or the bone roll but I really can't say for sure.

If i have to manually assign weights to the meshes is there any way to make the them act the same on both sides?

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If your mesh is strictly symmetrical, there's one easy solution to this. Just delete one half, apply the weight-painting, then add the mirror modifier (and apply it, if needed). Now both halves are identical, weight painting included.

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  • $\begingroup$ You then would have to rename the vertex groups to the mirrored bones to reassign them. Didn't realize I could do that. $\endgroup$
    – DED
    Commented Jun 29, 2019 at 0:24

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