I don't know if this is a misfunction on my system, but, eevee seems to compile shader and, it's natural enough to guess that the compiled shader are saved somewhere for future use of the unedited material when the user toggles rendered view.

But, weird enough, every time I toggle the rendered view, without even changing the material, the shaders start to recompile anew. Is there something we need to mess with before the compilation is saved?


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