I am trying to throw a die made of several parts that must stay fixed. The purpose is to get a realistic physical behavior.
What I tried : The small parts have an object constraint : Child of set to the biggest part. Their rigid bodies are set as passive. The parts are not overlapping.
What I get : The die jumps at the beginning of the animation ... as if a collision was detected ...
Thank you to suggest a way to do this ... even if it is radically different from what I tried. :)