I am learning how to model in blender, and am trying to make a character for my game. Instead of making a character from scratch I imported a default model from unity and am modifying it.
I noticed the bones in the rig are all rotated as shown below. Should I just delete all the bones and redo it myself, or is there an easy way to fix them? They seem to be working correctly. (I don't think I would be able to redo the eyes and mouth rigging)