I am learning how to model in blender, and am trying to make a character for my game. Instead of making a character from scratch I imported a default model from unity and am modifying it.

I noticed the bones in the rig are all rotated as shown below. Should I just delete all the bones and redo it myself, or is there an easy way to fix them? They seem to be working correctly. (I don't think I would be able to redo the eyes and mouth rigging)

Thanks! :)

bones are all rotated

  • $\begingroup$ I am just redoing it. I tried alt + R as someone suggested to me elsewhere but it didn't work. $\endgroup$ – Andrew Jun 27 '19 at 4:10
  • $\begingroup$ there are addons and scripts that can do that and correct rotated bones it depends on the format though. $\endgroup$ – J Block Jun 27 '19 at 11:05

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.