I have a simple animation wherein i show one angle, then switch to another and back. My problem is that the camera makes big angle change. How do you do a smooth transition without adding so many key frames to let the subject stay in frame?

Please see video enter link description here

I just want the camera to move to Top View without zooming in in between frames.


  • $\begingroup$ Maybe go int the Properties panel > Data > Shape > Resolution, then increase the Preview U and Render U to smooth your curve. But also note that its shape seems a bit weird but maybe it's what you want $\endgroup$
    – moonboots
    Commented Jun 26, 2019 at 5:50

1 Answer 1


You can add an empty to let camera stick on it (make parent with transform), and rotate the empty to make your camera rotate

enter image description here enter image description here

You only need two keys for this job with a super stable result.

  • $\begingroup$ thank you @hikariztw $\endgroup$
    – Zamboolah
    Commented Jun 26, 2019 at 10:47
  • $\begingroup$ Very nice illustration! $\endgroup$
    – user1853
    Commented Jun 26, 2019 at 13:40

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