I am pretty new to blender and I am trying blender 2.8. Whenever I am trying to bake normal map from a high poly mesh to a low poly mesh using cycles render, the results are not accurate at all. I have tried removing doubles, recalculating the normals, changing the ray distance, using cage and so far nothing is working so far. I have also tried using the 2.79 version and it gives similar result as well. am i missing something here?
Using the 2.79 version this is the best result i can achieve in the low poly model render.I used a bevel modifier in the high poly model and the edge in the baked normal does look right,it looks fine in the high poly model though.