0
$\begingroup$

First basic model from an illustration. In the material or texture View Port Shading, it looks just like I want it to, but when I go to "Render" (Render Image), this nastiness happens. The uv mapping from the back building decides to just repeat itself and not adhere to the uv mapping at all. I created a texture (painted outside of Blender following UV mapping layout) and then imported the image, and also created and assigned the image to the material.

What could I be doing so wrong?

enter image description here

$\endgroup$
  • 1
    $\begingroup$ Hi there, perhaps you could share your file in some way and I/we could take a look at it. $\endgroup$ – Mark Jackson Jun 24 at 23:56
  • $\begingroup$ No problem, I will upload to dropbox tonight and edit the question! $\endgroup$ – Chayemor Jun 25 at 14:38
  • $\begingroup$ Here´s the file: dropbox.com/s/amb4jajudwxlb6f/gringotts.fbx?dl=0 $\endgroup$ – Chayemor Jun 25 at 17:21

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.