First basic model from an illustration. In the material or texture View Port Shading, it looks just like I want it to, but when I go to "Render" (Render Image), this nastiness happens. The uv mapping from the back building decides to just repeat itself and not adhere to the uv mapping at all. I created a texture (painted outside of Blender following UV mapping layout) and then imported the image, and also created and assigned the image to the material.
What could I be doing so wrong?