I'm trying to animate objects via script and simultaneously run a physics simulation, but it's not working correctly. The physics simulation is several frames off:
The Setup is quite simple: I arranged my letters and added a rigid body to each of them. The z-location as well as the x- and y-rotation is locked.
I added an event handler with the following script to my scene, run it and played the animation:
import bpy import random def animate(scene): random_object = objects[random.randrange(0, 15)] random_object.scale *= 1.05 objects = bpy.data.collections["ABC"].objects bpy.app.handlers.frame_change_post.append(animate)
I already tried to scale the object on every second frame, so that the physics could calculate after that, but that did not help.
In Blender 2.79 I get the same behaviour.
The script is just a test. Later on I want to parse a text and change the scale for the corresponding letters in the text.
Is there a way to run that simulation smoothly?
Thanks for your help!