I'm still new to blender and started modelling a star ship. its basic form is a sphere with a vertically cut torus around its equator.
On that torus it has 24 plasma engine exhausts facing north, 24 on the underside of the torus facing south.
Around its sphere it has about 120 hangars and more than a 100 weapon turrets. I had to spend a lot of time coming as far as the Sphere with the engine outlets and added 24 turrets, which took forever.
Having tried a lot of versions of where and torus, starting with 64 segments and 24 rings, I had to use 1024 segments at last and subdivision multiplier to finally come up with a sphere that really looked like the ship. But now I don't know how to reduce the complexity of the mesh - sphere and torus are already more than 38 million vertices and +37 mio. faces.
Every turret adds another 1.5 mio. I´m working on an older iMac from 2011, 16 GB 1333 MHz DDR3 and a 2,7 GHz Intel Core i5. Working comes more or less to a standstill and every now and then the mac completely crashes.
I am afraid all that work so far was for nothing, as I have neither completed the ship nor started on creating a scene and animation.
Help would be very welcomed!