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I have a few vertices selected and would like to change the colour of those vertices with Python script. This means adding a new material slot.

I have tried this script, however it changes all the vertices and not the ones selected.

activeObject = bpy.context.active_object #Set active object to variable
mat = bpy.data.materials.new(name="MaterialName") #set new material to variable
activeObject.data.materials.append(mat) #add the material to the object
bpy.context.object.active_material.diffuse_color = (0.121583, 0.144091, 0.8, 1)
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    $\begingroup$ What's your question? Cycles, BI or Eevee? BTW: Alternatively have a look into vertex colors: blender.stackexchange.com/questions/909/… $\endgroup$ – brockmann Jun 24 at 8:27
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    $\begingroup$ Vertices don't have material data, the material is assigned to faces. bpy.context.object.data.polygons[0].material_index $\endgroup$ – sambler Jun 24 at 8:49
  • $\begingroup$ I meant faces not vertices. I would normally select the object, go into edit mode, then add plus to add a new material, then add new, change the colour, then asign, then exit edit mode. $\endgroup$ – Michael Teiniker Jun 24 at 9:43
  • $\begingroup$ @MichaelTeiniker When posting programming or scripting answers properly formatting code is important for others to be able to help you. Whenever necessary use the builtin tools to properly format your posts. $\endgroup$ – Duarte Farrajota Ramos Jun 24 at 16:03
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One way to do this:

import bpy

mat = bpy.data.materials.new("PinkMaterial")
mat.diffuse_color=((0.8,0.2,0.8))
bpy.context.object.data.materials.append(mat)

for p in bpy.context.object.data.polygons:
    if p.select:
        p.material_index = len(bpy.context.object.material_slots)-1

This would add a pink material to the active object and then go through it's faces to see which ones are selected and then change their material index to the last one.

There might be more efficient ways to do this as well.

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