I'm able to create this bump effect using a brick texture on a plane with a displacement map, but when I tried to apply it on my current model it creates gaps or "holes" on the corner.

enter image description here

What I want is that on the corner the texture connect like it should be in real life, if that makes sense.

I already tried to add bevel on the corner but it didn't solve the problem, there's still a hole in it.

Here is screenshot for the node and uv unwrapping.

enter image description here enter image description here

  • $\begingroup$ I believe this is not possible using node based displacement. You may have to use the displacement modifier instead. $\endgroup$ – ieatdrugsforbreakfast Jun 22 '19 at 15:51
  • $\begingroup$ enabling auto smooth solve this problem apparently, thanks for your comment $\endgroup$ – Hilmy Jun 22 '19 at 16:15
  • 2
    $\begingroup$ @Hilmy if auto smooth fixed it please add an answer (perfectly fine to answer your own questions) and show how. $\endgroup$ – David Jun 22 '19 at 16:30

I can confirm that enabling "Auto-Smooth" fixes it.

Before: enter image description here

After: enter image description here

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