I would like the UV coordinates of my object to move as the object is moved through world space (much like if you were to move the UV unwrap around the texture area). I would like to use the UV unwrap instead of generated UV coordinates.
Here is the correct mapping when just using the UV:
Here is what happens if I try to add the UV coordinates to the geometry position:
I'm assuming the issue is how the UV coordinates are being combined with the geometry position?