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I can find plenty of tutorials on good edge loops while modelling the head, hands, feet but nothing on the main body itself, any help please?


marked as duplicate by Ray Mairlot, Duarte Farrajota Ramos Jun 22 at 21:00

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

  • 1
    $\begingroup$ Welcome to Blender.se. I answered your question. Note, that your question appears to be slightly opinion-based, broad and/or a tutorial request, all of which are off topic. Please read avoid-asking and on-topic and try to phrase your future question in a more stackexchange-y fashion. $\endgroup$ – Leander Jun 22 at 8:16

I will compile comments to other questions.
Click on the images to enlarge them.

Should I restart my character mesh?

There is no need to reinvent anything topology-wise, it has been done many times before by experienced artists. A simple search shows many examples. Just research and copy if you are not as experienced.

  • lightwave base mesh
    enter image description here
  • upper back and shoulders
    enter image description here

From Are self intersecting edge loops legal

You want to have the edge loops perpendicular or aligned with the direction of movement/the alignment of the muscles. The ring muscles should be supported with multiple loops. Self intersecting loops probably are not the best solution, spirals most definitely not.

The Blender Foundation's Blenderella Training course, also focuses on the lower body.


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