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I've attached a blend file for anyone who knows about uv unwrapping and baking. I appreciate whoever takes a look and gives me some help.

enter image description hereenter image description hereenter image description hereenter image description hereenter image description here

https://drive.google.com/open?id=14VvXcaYQRoyfXL1y10si2aBirmCIKq1o

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    $\begingroup$ Welcome to Blender SE. Unfortunately, Stack Exchange is not for tutorial purpose. This website mainly focus on single question for a specified problem. You can try something first and if you encounter some problem, then find the solution in here. If it doesn't exist, then ask a question $\endgroup$ – Hikariztw Jun 22 at 4:43
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If you take screenshots from multiple sides and upload them I can just tell you how.

Add a seam everywhere there's a super hard angle between two surfaces, and in UV window unwrap the object. This is super straight forward, tbh.

On the inside of the piece of wood it doesn't matter too much where you place seams because likely no one will see inside depending on the size of the object. So just place them where most convenient and least likely to produce super obvious seams that aren't possible to hide without being super inconvenient.

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  • $\begingroup$ any other photos you need? $\endgroup$ – Thomas Burns Jun 22 at 3:24
  • $\begingroup$ If you need more information you should comment instead of answering. $\endgroup$ – Mohit Jun 22 at 3:28
  • $\begingroup$ Edited my main post. Read it, then Youtube search Blender Unwrap $\endgroup$ – Jude Desir Jun 22 at 3:33
  • $\begingroup$ are these the seam locations you were referring to? $\endgroup$ – Thomas Burns Jun 22 at 3:59
  • $\begingroup$ The places where you put seams are just places where two hard angles form naturally on the model, and split the mesh up into surfaces that can be easily flattened. It's really that simple. On your topmost screenshot, the parts of the tree that look the best are the topmost parts and the bottom most parts. Any seams floating out in the middle on a semi-flat surface should be removed, because when you add a texture the edges will not be continuous $\endgroup$ – Jude Desir Jun 22 at 4:16

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