0
$\begingroup$

I have an open plane that I bridge edge loops. I find that when I start the shading process the new faces produced by the bridge loops need perpendicular edges run across the plane for a better look. What I am looking for is a simple way to connect all those new crossed edges that need vertices. I need this when grid fill fails me which it does, again probably me and not Blender. Thanks ahead time!

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.