I've got some shorts that I'm trying to add a seamless texture to it, so that I can tile it across the entire mesh. The only issue is that when I apply the texture it applies it as a standard UV map giving me the wrong result I wish. instead, I want it to be tileable across the entire mesh.
How can I achieve this effect? The UV map is not important and I can remap it or remove it altogether if need be, I just want to tile my seamless texture evenly across my entire mesh.
If it were a flat square mesh that would be one thing, but this is a 3d mesh of some shorts so I couldn't find any answers.