There is 1 single frame out of a 1500 frame animation where the rendered image doesnt match whats happening in the scene. every other frame looks fine and is working as expected. As a result there is a noticeable stutter due to this 'dodgy' frame. I cant work out for the life of me what is causing it.
The frame just before it looks fine and so is the one after.
what ive tried:
- disabled rendering on all objects and re-enabling them one by one to see if there were any overlapping geometry or object.
- checking the graph editor for any mistakes in the animation of objects.
- restarting blender multiple times.
So as i was writing the first part i tried to see what was going on 'behind the scenes' and i discovered something which makes me scratch my head till my scalp falls off.
The following renders are from the exact same frames as seen above but from the view of a different camera. ill let the images speak for themselves...
What you see in frame 451 actually occurs to frame 452 aswell but its flipped vertically. The rectangles are emissive on one side and the backface is set to no material so it cant reflect or absorb any light.
And you'll just have to believe me when i say that everything looks normal in the rendered viewport. I can provide screenshots of the rendered viewport if you want proof.
edit 1- Here is a screenshot which hopefully displays most of the info about the scene. I believe it may be something to do with the way i animated the rectangle to spin. Its just supposed to rotate around the Y-axis at a constant rate. If my guess is correct i would still like to understand why this happens?
this screenshot should show that there are no modifiers on either light source and that the rendered viewport displays the image correctly. Rendered image is of frame 451
Many many thanks to any replies.