I don't know if i get an answer here but I have an optimization question. I made a crystal in blender (star wars kyber crystal). The way i did it is 3 parts. A small crystal on the inside that has a ton of spec and reflectivity so the color can come through. A translucent semi transparent outside krystal with slight scratch displacement on the outside of that. And then another bigger and rougher crystal with stronger displacement on the outside of that but covering only half. I am using cycles and the renders take up to 8 minutes per frame. This is only 1 object rendering in 25560x1440 resolution. Is a rendertime like this normal? I am seeing full scenes with houses and grass in blender that take 5 minutes.
What should I be optimizing in order to get a faster render but also have a clear render without noise?
I am having a 1080Ti card with 32gb of ram