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i've started a project about Treasure Planet, some ships are already done, but i don't know how i can model this thing, here is some references : enter image description here

https://youtu.be/MI1_3oqwsFk?list=PL4tadHw-sbDsPHuIFfT0E8XPk8LkNvqUZ

I was thinking of Kitbashing, but it making my pc laggy, even i've got a strong i7 core CPU.

Here is what i have done so far :

enter image description here

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    $\begingroup$ What are you really asking? How to model buildings? How to randomize buildings onto a plane? How to optimize your scene not to lag? Can you clarify what the issue is? $\endgroup$ – Jaroslav Jerryno Novotny Jun 19 at 15:54
  • $\begingroup$ You can model some house variations and put them into a group. Then use particle hair system to scatter them onto your geometry (blender.stackexchange.com/questions/56930/grass-particle-system). If the scene is too heavy I'd go into wireframe view. $\endgroup$ – Jaroslav Jerryno Novotny Jun 19 at 15:59
  • $\begingroup$ Will try it, thanks, also one more question, can i use instancing to scatter the houses? like a particle modifier but with instance duplication instead? $\endgroup$ – Magical Paladin Jun 19 at 16:26
  • $\begingroup$ Sure, you can use instancing, dupli-verts or dupli-faces too. Hair particles work like instances too, saves memory. $\endgroup$ – Jaroslav Jerryno Novotny Jun 19 at 19:35

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