Not sure if this is possible, but I got a one object A, that is nice textured. Another object had to be made, but it's a slightly different mesh, not that much though. (a few more edges, and vertices different bones, etc...) overall they look quite the same though. I cannot make the UV unwrap the same for object B.

And now, I wonder is it possible to bake the texture from A upon the modified object B, where B who would use the most nearby color of object A?

  • $\begingroup$ Yes it's possible, bake Diffuse baking pass and uncheck Direct and Indirect n bake settings, see blender.stackexchange.com/questions/102831/… $\endgroup$
    – Mr Zak
    Commented Jun 18, 2019 at 14:37
  • $\begingroup$ Thanks for pointing that link $\endgroup$
    – user613326
    Commented Jun 19, 2019 at 13:26

1 Answer 1


Select both objects (untextured last), in Render Options under "Bake" set Bake Mode to "Textures" and activate "selected to active"



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