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I could make a glass cube in Blender 2.79b in Cycles Render. Also, I could use the Viewport Shading feature in Blender 2.79b to see my desired result.

But in Blender 2.8, it didn't seem to do anything like that. When I tried the same process in creating a simple glass cube in 2.8, it didn't seem to have the desired result. I mean, I tried using 2.8's Viewport Shading part and set it to Cycles in 2.8, but it doesn't seem to do anything.

2.8 is a little new to me. Does anyone understand my situation here? If so, how did you guys overcome this?

I just feel like 2.8 is not well-developed yet and that I should probably use 2.79b at this moment for now.

enter image description here

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    $\begingroup$ "I just feel like 2.8 is not well-developed yet and that I should probably use 2.79b at this moment for now." Bingo! $\endgroup$ Commented Jun 17, 2019 at 23:07
  • $\begingroup$ That's odd. If I set to Cycles and set the cube to glass, I certainly get a glassy material. Yours looks like it is rendered in Eevee. Are you sure you are in Cycles? $\endgroup$
    – edna
    Commented Jun 18, 2019 at 3:57
  • $\begingroup$ @edna Sure, I tried it in Cycles, but it doesn't seem to do it as well. Do you have any proof of how you could do this? $\endgroup$
    – user75618
    Commented Jun 18, 2019 at 3:59

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Switch to Cycles, Add a glass shader, press Z and set the viewport to rendered:

Cube Cycles

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