I am fairly new to using Blender and I am having trouble performing a particular operation and could use some guidance. I have been creating complex objects by joining multiple overlapping duplicates of a base object. Say like a flower made out of a bunch petals. The only method I have found to quickly remove all internal geometry is to use a boolean modifier intersect+carve with a larger object such as a cube completely surrounding the object. However carve is no longer available in 2.8 and Bmesh is not producing the desired result.
Is there a different approach I can take to produce the same results?
Below is an example of before and after
With only two objects it is straightforward to do, but with 5+ all overlapping it becomes overwhelming.