I am fairly new to using Blender and I am having trouble performing a particular operation and could use some guidance. I have been creating complex objects by joining multiple overlapping duplicates of a base object. Say like a flower made out of a bunch petals. The only method I have found to quickly remove all internal geometry is to use a boolean modifier intersect+carve with a larger object such as a cube completely surrounding the object. However carve is no longer available in 2.8 and Bmesh is not producing the desired result.

Is there a different approach I can take to produce the same results?

Below is an example of before and after

enter image description here

enter image description here

With only two objects it is straightforward to do, but with 5+ all overlapping it becomes overwhelming.


1 Answer 1



Place the objects together where they will connect

Duplicate the outside object and place it on a different layer for later.


Join both meshes


Go into edit mode, select the outer mesh as shown above, and hit ctrl-F. From the drop-down, choose "Intersect (Boolean)." Now the mesh which would be inside the joined mesh is deleted.


Now bring the other object which you moved to a different layer back, and join it to the other object using the Boolean Modifier, as shown above.

Hope that is the answer you needed!

  • $\begingroup$ Thanks so much for the reply RBlong2us, I really appreciate it. However, it is not quite what I am looking for. I revised my original post to include some example images to better illustrate what I am trying to accomplish. $\endgroup$
    – BlendNoob
    Jun 17, 2019 at 23:50
  • 1
    $\begingroup$ Awe, I see why my method wouldn't be the best for your situation. Sorry that I can't be of better help. Good luck. $\endgroup$
    – RBlong2us
    Jun 18, 2019 at 0:33

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