I'm trying to provide a tool for an artist on my gameDev project. They should be able to set a bunch of settings in a panel, and then press a button to start an automated export. I want to give let them set a bunch of boolean values, but I'm having trouble finding a good way to present a lot of booleans in the Blender UI.
I need to iterate over the values in each list, so having a BoolProperty for every checkbox is not an option.
I am not sure what kind of layout.prop would do this well, or what kind of property data structure to use with it.
On the UI side, prop_menu_enum() seems like it would be perfect...can I use it as to hold multiple UI checkboxes? Otherwise I could iterate over whatever kind of list of booleans I end up with and a property for each one.
On the data structure side, I see there is a BoolVectorProperty, but it doesn't seem to hold names for each value. There's a CollectionProperty, but I'm getting a error "TypeError: CollectionProperty(...): expected an RNA type derived from PropertyGroup, failed with type 'builin_function_or_method'" when I try to register a PropertyGroup that has a CollectionProperty as a member variable.
I keep getting the feeling that there's some good way to do this that I don't know about (and I know almost nothing about blender programming). Any recommendations?