I want to set up an animation of a rolling cube for a video game. The cube needs to roll/tumble to all its sides.
When I add bones to the cube, only the parent bone seems to make the whole cube rotate (obviously) but when I rotate the next 'child' bone, the parent bones stays put...
How can I connect all the bones with each other (like my skeleton is one stiff bunch of bones) in order to make the whole cube rotate when I rotate a child bone?