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I want to set up an animation of a rolling cube for a video game. The cube needs to roll/tumble to all its sides.

When I add bones to the cube, only the parent bone seems to make the whole cube rotate (obviously) but when I rotate the next 'child' bone, the parent bones stays put...

How can I connect all the bones with each other (like my skeleton is one stiff bunch of bones) in order to make the whole cube rotate when I rotate a child bone?

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This is just what you need! This is a Wolfram Alpha widget that showe you the cylogons (roulletes on n-gons about a straight line). The square is a default option:

http://demonstrations.wolfram.com/TracingACyclogonRouletteOfAPolygonRollingAlongALine/

EDIT: I made a canned animation of this rolling motion here, maybe you can use it:

http://pasteall.org/blend/index.php?id=51926

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  • $\begingroup$ Wow. The cylogon is completely new to me so i will dive in and have a look. But it looks very promising! Thank you for adding an example too. The irony is that actually I need to make a box rolling that isn't completely square. But this still puts me on the right track. Thank you very very much for you help. $\endgroup$
    – ngerbens
    Jun 17, 2019 at 6:55
  • $\begingroup$ NP, one of those links in the other commenters has a link to a really phenomenal instructional for rigging the cube using drivers though, just adjust the angles and offsets a little if your shape has a different profile $\endgroup$ Jun 17, 2019 at 11:31
  • $\begingroup$ It's the one with the cylinder right? I'm definitely going to check that one out. The cylogon is also a complete new interesting world to me. It might even be better to use something like that directly in a game engine script. Rigged bones are probably better to export out of Blender into the game engine. Thanks again. $\endgroup$
    – ngerbens
    Jun 17, 2019 at 22:06

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