I try to bake high poly on low poly (diffuse texture). The result texture looks like it captures the intersections between two objects even if they are on different layers. So the result texture is messed up. It's my first baking in blender 2.79. I've never got such problem on the previous versions. Maybe some little option changed or am i doing wrong?
BUT! If i make the low poly's scale 0.5 so they both do not intersect, the result is clear! Why it captures meshe's intersections while baking?