So, I'm getting this really strange distortion when moving the viewport around while working on a smoke sim, with flow type set to fire. It only occurs when I move around in the viewport, it stops when I zoom out at far distance. It only occurs in the rendered view using eevee as well.
Should also mention I'm using 2.8. I'll attach some examples of the distortion, my smoke domain and flow mesh settings as well as the blend file. Any help would be radical, thanks!
Here is the blend file in a public google drive link: https://drive.google.com/file/d/1tx6wPcE4lDY1wuTOHDGQQN7Yqovd1Y5S/view?usp=sharing