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lets say i have a uv sphere, i add a simple voronoi texture (or any procedural texture) as the colour of a diffuse shader,is there any way i can use nodes to stretch said texture along either the X or Y axis?

this could be useful if creating something streaked like brushed metal by stretching a noise texture along an axis,

thanks in advance!

(adding this because stack exchange thinks my question is too short, but i really can't think of a better way to describe this)

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    $\begingroup$ have you tried to plug a Texture Coordinate (Object output) into a Mapping into the vector of your Voronoi, then change the scale values of the Mapping? $\endgroup$ – moonboots Jun 15 at 10:20

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