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I am learning UV mapping, trying to map an image on one side of a cube but it does not spread properly on the whole face.. Here is what I get:

The final result I get

enter image description here

I know this can be done simply by applying materials to the specified sides but I want to apply different images in future. Can anyone tell me what is going on? I want to color the central part only, not the boundary.

Thanks

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  • $\begingroup$ I have a feeling that you have a bevel modifier which is messing this up. If you do have a bevel modifier, make sure the limit method is set to Angle. $\endgroup$
    – gandalf3
    Jul 23, 2014 at 19:28
  • $\begingroup$ bevel and subsurface division. I wanted to give this curved look around the edges. $\endgroup$ Jul 23, 2014 at 20:13

1 Answer 1

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Make sure the limit method on the bevel modifier is set to angle, so that only the edges between faces with very different normals are beveled:

enter image description here

If you have the limit method set to none, the edges on the flat parts of the cube will be beveled (which creates extra geometry without changing the shape), and the UVs are not interpolated correctly:

enter image description here

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