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With curve mod

When using the shrink wrap modifier it seems to be squashing the mesh as it goes round the corner of the object I'm trying to fit it to. Is there any way to deform the mesh evenly without this 'squashing'?



  • 1
    $\begingroup$ Target shape is quite simple, maybe you should use Curve modifer rather than Shrinkwrap? $\endgroup$
    – Serge L
    Jun 14, 2019 at 11:00
  • $\begingroup$ How would I go about doing that? Would I have to draw a curve to conform to? $\endgroup$ Jun 14, 2019 at 11:09
  • $\begingroup$ Curve can be created from target's single loopcut, ALT-C for conversion from mesh $\endgroup$
    – Serge L
    Jun 14, 2019 at 11:18
  • $\begingroup$ Sorry to ask again but how do I cut the object to appear in the right position. The curve mod just seems the shape in random ways. I've tried all axis. See new pic in original post $\endgroup$ Jun 14, 2019 at 11:30
  • $\begingroup$ Just tweak object location of a mesh. For rotation you can also adjust its rotation or curve's tilt option. If you are still struggling, please share a file $\endgroup$
    – Serge L
    Jun 14, 2019 at 11:49

1 Answer 1


.. But why not just make some temporary edges in your tin, and make your label by duplicating some faces and separating to a new object? It Uunwraps cleanly, if you keep the aspect ratio, and can be scaled to your image?

enter image description here


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