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I am trying to turn this logo into a 3d model, but no matter how I try i cant really figure it out. I am quite new to blender, so excuse my lack of knowledge, but i first tried adding shapes above the image (reference) and trying to re-create it. I came to an issue though with the curves. I was able to manage the circles in the middle, but the other curves, I cant figure out. How do I create "curved" objects such as the ones in the logo so that I can pretty much recreate the logo.

The logo I am trying to recreate: The logo I am trying to recreate

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    $\begingroup$ Welcome to Blender.SE. Could you show your result and better explain where exactly are you stuck? $\endgroup$
    – Carlo
    Jun 13, 2019 at 22:45
  • $\begingroup$ Just trace the logo on a vector graphics program like Inkscape, illustrator or similar, exprort the paths as SVG, import into blender and give it some extrusion and material. $\endgroup$
    – user1853
    Jun 14, 2019 at 15:58

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If you try to recreate the shape, you should begin this way:

  • Load your image as a background in the 3D view N panel.

enter image description here

  • As your logo is made of concentric circles, create a circle and extrude it inwards.

enter image description here

  • Delete all the useless faces.

enter image description here

  • Create some new circles for the rest of the shape.

enter image description here

  • Again, delete the useless faces, then join the meshes with some merges (altM).

enter image description here

  • Move some edges to stick to the logo shape.

enter image description here

  • Now you need to extrude on the Z axis to give your shape some thickness, create bevel, give it a Subdivision Surface modifier, etc.
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  • $\begingroup$ Thank you so much :) $\endgroup$
    – migte
    Jun 14, 2019 at 13:04

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