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When you first decide to texture paint an object, you are given the option of adding a paint slot.

AddPaintSlot

You then can choose the base color to start out with.

ChangeColor

But what if you later decide that you want to change the base color you started with? Are you able to change it without losing the texture painting you've done? It's understandable if this isn't possible, but I can't even figure out how to delete the paint slot and start over. At least that should be possible! Anyone know the answer to this?

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As far as I'm aware you can't change to base color later on. Basically it just creates a flat image with the base color that you're panting on. You can remove the material base slot by deleting the underlying image. This can be done by going to the image editor, holding shift and clicking on the unlink button. Once you save & re-open the file the image will be permanently deleted and the slot will be gone too. How to permanently delete image

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  • $\begingroup$ Thanks, it worked! As usual, there is more than one way to do things on Blender :) $\endgroup$ – RBlong2us Jun 12 at 17:37
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I figured out how to at least change the base color, but by losing all prior painting work. If you go to the UV image editor, go to the footer and click Brush. From the drop-down check Unified Color.

ToolToFill

Then go to the tools panel and set your texture painting tool to fill. Now you can change your color to whatever you want and then simply click your model. It will set the model to that solid color. Just make sure you have your tool at strength of 1.

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