I uploaded a blender file with particle animation on sheepit. However none of the particles actually appear. Rather, the particles just stay at the source(i.e the emitter). On searching, I realized we had to bake the animation. So I did that, and zipped all the baked '.bphys' files along with the '.blend' file and uploaded it again on sheepit. But I'm getting the same results.
The solution here seems to be to leave the baked data in the file instead of baking to disk this way avoiding problems with reading the files on the render farm. Baked data is saved with the file if Disk Cache is disabled under Cache in the Particle tab of the Properties Editor: