Blender File Link I have been rigging a mushroom character having hands.The model has a mirror modifier. When I'm assigning weights automatically, in non-mirrored hands,i.e left hand, weights assigned well but also assinged weights of right hand in left hand bone. Whenever I move Left hand bone it moves both the left and rights hands. I flipped names,recreated armature from the beggining but the result is still the same.


What you need to do is apply the mirror modifier. Then you can re-parent the bones to the mesh with automatic weights with no problem. Hope this is the answer you needed.

  • $\begingroup$ Gee Thanks. It worked. $\endgroup$ – eswar dada Jun 11 '19 at 16:14
  • $\begingroup$ no, thank you. I could use the reputation points :) $\endgroup$ – RBlong2us Jun 11 '19 at 16:16
  • $\begingroup$ But I'm modelling this by seeing a tutorial. In that tutorial he didnt applied it. Also making so many things without applying it. How? $\endgroup$ – eswar dada Jun 11 '19 at 16:25
  • $\begingroup$ What do you mean by "making so many things without applying it"? Is there a reason you don't want to apply it? $\endgroup$ – RBlong2us Jun 12 '19 at 15:39
  • $\begingroup$ perhaps you could link the tutorial? $\endgroup$ – RBlong2us Jun 12 '19 at 15:50

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.