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Blender File Link I have been rigging a mushroom character having hands.The model has a mirror modifier. When I'm assigning weights automatically, in non-mirrored hands,i.e left hand, weights assigned well but also assinged weights of right hand in left hand bone. Whenever I move Left hand bone it moves both the left and rights hands. I flipped names,recreated armature from the beggining but the result is still the same.

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What you need to do is apply the mirror modifier. Then you can re-parent the bones to the mesh with automatic weights with no problem. Hope this is the answer you needed.

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  • $\begingroup$ Gee Thanks. It worked. $\endgroup$ – eswar dada Jun 11 at 16:14
  • $\begingroup$ no, thank you. I could use the reputation points :) $\endgroup$ – RBlong2us Jun 11 at 16:16
  • $\begingroup$ But I'm modelling this by seeing a tutorial. In that tutorial he didnt applied it. Also making so many things without applying it. How? $\endgroup$ – eswar dada Jun 11 at 16:25
  • $\begingroup$ What do you mean by "making so many things without applying it"? Is there a reason you don't want to apply it? $\endgroup$ – RBlong2us Jun 12 at 15:39
  • $\begingroup$ perhaps you could link the tutorial? $\endgroup$ – RBlong2us Jun 12 at 15:50

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