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Pretty simple question, i would really like to sculpt some pillars that are symmetrical on both the x and z axis, is there any way at all to enable this in blender? or is there a way to make a model symmetrical along both the x and z axis once modelled?

Thanks in advance!

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Yes: 2.7:enter image description here

or 2.8:

enter image description here

Also, once modeled, you can delete some parts and add a mirror modifier, which can work on X and Z (Pivot point of mirroring is the origin of the object).

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You can use the mirror modifier after you sculpt. Select X, Z, and Clipping.

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