I've rigged a character and added the facial rig later, however when I move it the eyes won't follow the rig nor the mesh. The eye is a mesh and the rig is functional and the rig itself follows the body.
What would be the best way to fix this?
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.Sign up to join this community
There is something wrong with the parenting: I solved the problem selecting the L eye, shift selecting the L eye rig, and pressing Ctrl P choosing "Armature deform" option (This option doesn't affect the weights you've already set). Do the same with R eye.
Then, personally, I would prefere to merge all rigs into one (Ctrl J, but you will have to rename some bones, to prevent name conflicts).