Rendering with Cycles has hot spots on glass surfaces. I'm using an HDR image to light scene and its labeled as 'high noon' so sun angle is straight down. I am wondering why I am getting a 'hot spot' reflection on all the glass surfaces? It really is strange because there really shouldn't be all of that reflection. I have played around with a lot of settings for bounce, etc. but obviously not changing the right settings because the adjustments do nothing to alleviate the render. I can look closely and tell it is the reflection of something distant but in real-world and looks terrible.

Not sure what happened as I did add screenshot with original post...here it is again. enter image description here




  • $\begingroup$ I think you will be more likely to get a quality answer if you post a render showing your exact issue. $\endgroup$ – Mike Metcalf Jun 10 '19 at 23:24
  • $\begingroup$ you probably forgot to remove the lamp... xD $\endgroup$ – HenrikD Jun 11 '19 at 7:39
  • $\begingroup$ I re-added screenshot not sure how it was removed from original message... $\endgroup$ – Rick Jun 12 '19 at 14:56

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