Below is the animation node set up for a timer that just alternates between 0s and 1s. I would like to bake keyframes for this animation so that I can render the entire animation on sheepit. But apparently, '0 s' is a text and so I can't do it. Is there a way to make a simple modification to the node tree below or do I have to make an entirely new node tree to be able to bake the keyframes? enter image description here

  • $\begingroup$ Apart from baking to keyframes (which is quite limited) you can store values in Object ID properties, but .blend file will become bigger. See here: blender.stackexchange.com/questions/130035/… $\endgroup$ – Serge L Jun 10 '19 at 11:27
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    $\begingroup$ You may just create two meshes and hide/show them in an alternating pattern. Would that work for you? $\endgroup$ – Omar Emara Jun 10 '19 at 14:31
  • $\begingroup$ Yeah, I guess that would give the same effect. Thanks. $\endgroup$ – Infinity Intellect Jun 11 '19 at 5:22

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