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The head of my character looked completely fine as I sculpted it in perspective view. Obviously, adding the body required me to zoom out to view the entire model. By doing this, however, the head that I sculpted earlier looked completely different. It turns out that the head becomes more "orthographic" the more I zoom out. Is there any way I can view the entire body while keeping the head in its "perspective" form?

enter image description here

PROBLEM: The left image shows what the head looks like when viewing the entire body. Zooming out causes the facial features to be "scrunched", and the face looks flattened. Although the camera is pointed directly at the character, the entire head appears to be tilted upwards a bit. The eyes also seem crossed.

DESIRED: The right image shows what the head looks like when the camera is zoomed in, exactly how it looked while I was sculpting it.

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You can change the "camera size" in properties object camera to enlarge your image while keep all light angle stay in place:

enter image description here enter image description here This is the thing that every photographer in real world want to increase, you can do it in Blender for free. Thank you, Blender.

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  • $\begingroup$ Adjusting the camera settings such as the camera size may fix the head but it stretches out the body in extreme proportions. I eventually discovered that the problem is a result of 2.79's incorrect default viewport lens angle of 35, whereas most viewports are above 50. This has been corrected in 2.8, which I don't have. This means that the only way to fix the model is to either adjust or remake the model with the correct viewport lens angle -- not by adjusting the camera settings. $\endgroup$ – MooKorea Jun 10 at 1:32
  • $\begingroup$ @MooKorea Another way is to use post-editing to remove that distortion (lens distortion) in render image. Maybe in Photoshop or GIMP, they should give you a good control without much effort then remodeling your character $\endgroup$ – Hikariztw Jun 10 at 1:59

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