0
$\begingroup$

I have a character model I made that I have fully weight painted and animated with shape keys assigned so I can't apply my mirror modifier to the mesh. In blender when I animate the character it moves as it should although when I import it into Unity the right toes dont move at all and cause the foot to stretch. When I start up unity it says that the mesh has an region without a bone assigned so it automatically assigned default weights and a bone to it. I can't figure out why because it doesn't show up in blender only in Unity.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.