I have a character model I made that I have fully weight painted and animated with shape keys assigned so I can't apply my mirror modifier to the mesh. In blender when I animate the character it moves as it should although when I import it into Unity the right toes dont move at all and cause the foot to stretch. When I start up unity it says that the mesh has an region without a bone assigned so it automatically assigned default weights and a bone to it. I can't figure out why because it doesn't show up in blender only in Unity.


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