I am trying to bake the normals of this model onto a low-poly version of it (basically, almost the same model without a bevel modifier applied). However the normals do not seem to be baked correctly.
For example, the part in the lower left, the oblique area, appears ... ridged? I have tried different versions of the ray distance, but I have only managed to get rid of the greenish-brownish area. What could be causing this?