0
$\begingroup$

I have a blender animation where I have used the trim text feature of the animation nodes add-on of blender. However, when I upload it to the render farm, those parts don't render out. I've been told, on blender stack exchange, that it's because the render farm does not have the animation nodes add-on installed. I would however appreciate it if someone suggested a workaround to this.

$\endgroup$

marked as duplicate by Omar Emara, p2or, Duarte Farrajota Ramos Jun 9 at 1:05

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

  • $\begingroup$ Yes, it seems to be exactly what I was looking for, thank you. But the solution on that page doesn't seem to be working for me. Could you possibly explain what's being done there with all those nodes? $\endgroup$ – Infinity Intellect Jun 8 at 15:05
  • $\begingroup$ Glad I could help. First, did you take a look at the documentation for the nodes used in there? Documentation might make things clearer for you. Let me know if you are still having trouble. $\endgroup$ – Omar Emara Jun 8 at 15:10
  • $\begingroup$ I went through the documentation and was able to recreate it for my text animation. However, I still do not understand how doing this enables us to "keep the animation but remove the node tree". Do we have to manually add keyframes after doing such a node setup? $\endgroup$ – Infinity Intellect Jun 10 at 6:09
  • $\begingroup$ In the overview panel, there is an operator called Bake To Keyframes, this will create the keyframes automatically. $\endgroup$ – Omar Emara Jun 10 at 8:26
  • $\begingroup$ I've run into a problem. If we use the separate text object and convert the text to mesh, I'm not able to reduce the size of the entire mesh(converted from text). If I hit 'S' and scale it down the letters just come closer together. How to resolve this? $\endgroup$ – Infinity Intellect Jun 13 at 13:24