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I am creating a tv remote and for that, I am looking for material just like MI tv remote.

material what i am looking for

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It looks like basically, for plastic, you need to mix a Diffuse with a Glossy.

To make it more realistic, use a Fresnel in the Factor of your Mix Shader so that the light will enlight the contour of your object a bit. You can also add a second mix to add a Translucent shader so that the light plays a bit more naturally with the object thickness.

Your object also have a grainy surface, so you need to add some noise: Use a Noise Texture that you plug into a Bump node that you plug into your shaders Normal sockets. As the details are very small, choose a high Scale in the Noise Texture.

enter image description here

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  • $\begingroup$ Maybe using Principled instead of Fresnel + Mix + Diffuse + Glossy is a bit easier but it should work with your solution as well $\endgroup$ – Bastian Springer Jun 8 at 17:28
  • $\begingroup$ sure, I didn't try with the Principled, I'm a bit old school $\endgroup$ – moonboots Jun 8 at 17:45

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