CornersI don't know how to call this problem but while I'm simulating rigid body physics I noticed that as the cube falls and hits the corner of a block (especially when the cube is high) it merge some part of cube as it bounces back

Could this be fixed?

  • $\begingroup$ maybe try other settings, like Mesh instead of Box, then increase the Sensitivity Margin? $\endgroup$ – moonboots Jun 8 at 10:16
  • $\begingroup$ @moonboots I tried changing it to mesh but it doesn't act like a box, I also tried adjusting the sensitivity even in smallest difference but its either the same result or there is a visible gap in between. $\endgroup$ – Eccentric Jun 8 at 11:33

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