I'm pretty new to blender, and i wanted to try to render something pretty simple, so i made a house. But the problem is, that when i try to apply my seamless texture to roof, it is showing/acting like color. I really don't know why, because the texture is ok. I have tried to figure it out using nodes, but i didn't came up with a solution...
1 Answer
You have to connect your UV Data to the Vector Input of your Texture Node:
Use Shifft+A > Input > UV Map to specify your UV Map or use Generated
of the Texture Coordinate Node if you don't want to unwrap your Object.
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$\begingroup$ @gandalf3 No, the uv map node was added as part of 2.71. $\endgroup$ Jul 21, 2014 at 19:24
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