I have a question about animation "best practices": If I want to render my animation at 24 fps, does that mean I also need my animation preview/playback window to run at 24 fps?
Some details: I've created 15 second walk-cycle scene that I want to render at 24 fps. However, when I use the animation playback feature (alt-a), the highest framerate I'm able to achieve is 16 fps. As a result, I've prepared an animation that looks reasonable at 16 fps but is much too fast at 24 fps. Of course, I could rescale my keyframes to compensate for the difference after I've finished the animation, but I'd prefer to see something close to the finished animation the whole time.
Some optimizations I've tried to increase the playback framerate:
- Sync Mode set to "Frame Dropping"
- All objects except my character and camera are set to be invisible
- All subsurf modifiers are set to their lowest level
- The shading mode is set to "solid" or "wireframe"
Are there additional things I can do to increase the playback framerate? Or do I just need to work around my current 16 fps playback framerate?