Is there a specific or recommended degree to set the pole angle at when setting up an IK? I've read that 90 or 180/-90 or -180 are good degrees to set it to, but does it matter? Can any degree be picked so long as everything is aligned and straight to a person's satisfactory? Or are there any repercussions from doing this?


In the ideal case, you should have the pole value set to zero, reaching the desired behaviour by tweaking the bones roll in edit mode, and it's a habit to choose positive X axis as main bone rotation. The more your rotations happen on a single axis, the easier is to edit the animation with the graph editor, and this is the reason why - 90 and 90 degrees are considered "good values" (they "swap" the main rotation from X to Z axis). In a Pro rig the pole set to zero lets the animator to tweak it for special purposes and reset the default value easily. Aside from theese considerations, if the rig is used by its creator, you can set that value as you want, without any other bad repercussion (as far as I know).

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  • $\begingroup$ Thanks for the explanation. I’m currently having a hard time getting my bones and IKs to behave properly. Looks like I’ll have to experiment with the bone rolls a bit... $\endgroup$ – DustyShinigami Jun 6 '19 at 7:38
  • $\begingroup$ A good habit is to have the IK chian set not straight, with a little (or even big) angle toward the desired movement, in this way the IK algorithm will try to resolve the way we want. $\endgroup$ – josh sanfelici Jun 6 '19 at 7:41

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