everybody. I I'm newbie in Blender(obviously=) ) I still got sharp edges after subdivision surface modifier.lower part of lightbulb

New "smooth" surface (2) kinda attached to some vertices (1) of the mesh, creating ugly vertical edge.mesh wireframe Upper part of lightbulb (which was used to creat the lower by "E", RMB, P) have no such problems. enter image description hereThere is no double vertices and no Ngons. I've added few horizontal loopcuts(ctrl+R) to sharpen horizontal edges of the mesh, but thats all. I did nothing to vertical edges. Please help me. This question drives me crasy. Thanks in advance.

  • $\begingroup$ how does your mesh looks like without modifier? If you've added edge loops between edge loops, it will tend to flatten the surfaces... $\endgroup$ – moonboots Jun 5 '19 at 17:51

Looks like I've found an answer. Don't know how, but all normals were mixed up, so modifier went crazy. Shift+N solved the problem. enter image description here

Now I have the habit of checking normals before using any modifiers and posting simple questions =)).

|improve this answer|||||

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.